![cmake print variable cmake print variable](https://discourse.cmake.org/uploads/default/original/1X/0fbabfd3531d15ccbd9feed708b78d167173b3af.png)
- #Cmake print variable install#
- #Cmake print variable generator#
- #Cmake print variable archive#
- #Cmake print variable full#
- #Cmake print variable windows#
#Cmake print variable windows#
If you went with the CMake subproject approach ( Option A above), the project is configured to place all binaries into a common location - the application will be placed in Debug/bin/MyApplication (on Windows along with all DLLs it needs), and libraries into Debug/lib if you switch to a Release build, it'll be Release/bin instead. It then asks you where to create build directory, allows you to specify initial CMake parameters and then you can just press Configure and everything is ready to be built. With QtCreator just open project's root CMakeLists.txt file. Once that's done, open the MyApplication.sln project file generated by CMake in the build/ directory (or in the CMake GUI, use the Open Project button).
#Cmake print variable generator#
With Visual Studio the most straightforward way to generate the project file is by executing the below two commands in the Developer Command Prompt, you can also use CMake GUI - navigate it to the source directory, create a fresh build directory, select a generator and press Configure and Generate. On Windows you can use either Visual Studio or MinGW-w64.
![cmake print variable cmake print variable](https://kratsg.github.io/2019-08-19-usatlas-computing-bootcamp/fig/ci-cd-default-stages.png)
If you have CMake 3.15 or newer, the default generator can be changed using the CMAKE_ GENERATOR environment variable. You can change that to for example Ninja by running CMake with -G Ninja on macOS you can generate an Xcode project in the build directory using -G Xcode. mkdir -p build & cd buildīy default, CMake generates Makefile projects on Unix platforms. The application along with the subprojects is built using the following three commands - create an out-of-source build directory, run cmake to generate a project with a debug build type and then build everything. Build the project Linux, macOS and other Unix-based OSes It's not required, but recommended to enforce good C++ coding practices. The CORRADE_USE_PEDANTIC_FLAGS property enables a set of useful compiler warnings. The src/CMakeLists.txt file finds Magnum, creates the executable and links all needed libraries to it: find_package ( Magnum REQUIRED GL Sdl2Application ) set_directory_properties ( PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON ) add_executable ( MyApplication MyApplication.cpp ) target_link_libraries ( MyApplication PRIVATE Magnum::Application Magnum::GL Magnum::Magnum ) The application essentially does nothing, just clears the screen framebuffer to a dark gray color and then does buffer swap to actually display it on the screen. cmake_minimum_required ( VERSION 3.4 ) project ( MyApplication ) set ( CMAKE_MODULE_PATH "$ MAGNUM_APPLICATION_MAIN ( MyApplication )
#Cmake print variable install#
The EXCLUDE_FROM_ALL argument ensures only the parts you actually use are built (and excluding the subdirectory from the install target as well). Then open the CMakeLists.txt file in the root of the bootstrap project and add these two new subdirectories using add_subdirectory () so the file looks like below. Clone the Corrade and Magnum sources like this (or use git submodule add, if you already have a Git repository): cd /path/to/the/extracted/bootstrap/project Option B: install Magnum separately and let CMake find it below.
#Cmake print variable full#
While it has an advantage of making your project nicely self-contained, it'll make your full rebuild times longer compared to magnum installed separately. The easiest option to start without having to install anything is adding all dependencies as CMake subprojects. Option A: add Magnum as a CMake subproject
#Cmake print variable archive#
Download the branch as an archive and extract it somewhere:ĭownload the project 1a. For the first project you'll need the base branch, which contains only the essential files. The master branch contains just a README file and the actual bootstrap projects are in various other branches, each covering some particular use case. The bootstrap repository is located on GitHub. This guide, as well as Magnum itself, uses the CMake build system. Magnum provides "bootstrap" project structures for many target uses with the essentials and best practices laid out. Setting up a new project can be pretty gruesome and nobody likes repeating the same process every time. Follow tutorials and learn the principles.Using GLFW and other toolkits instead of SDL2.Option B: install Magnum separately and let CMake find it Random string generator.Get started with Magnum using a bootstrap project.